Android Programming Long Questions and AnswersHere in this section of Android Programming Long Questions and Answers,We have listed out some of the important Long Questions with Answers on Android Grid View which will help students to answer it correctly in their University Written Exam.

 

 
Q-1 What is view? Create a simple Grid View application.

 

A View occupies a rectangular area on the screen and is responsible for drawing and event handling View is the base class for widgets, which are used to create interactive UI components (buttons, text fields, etc.).

 

The ViewGroup subclass is the base class for layouts, which are invisible containers that hold other Views and define their layout properties.

 

All of the views in a window are arranged in a single tree.

 

You can add views either from code or by specifying a tree of views in one or more XML layout files.

 

There are many specialized subclasses of views that act as controls or are capable of displaying text, images, or other content

 

Grid View

  • Grid View is a ViewGroup that displays items in a two-dimensional, scrollable grid.
  • The grid items are automatically inserted to the layout using a ListAdapter.
  • For an introduction to how you can dynamically insert views using an adapter, read Building Layouts with an Adapter.

Following steps will create a grid of image thumbnails

When an item is selected, a toast message will display the position of the image.

 

Steps to create GridView are as follows:

  1. Start a new project named HelloGridView.
  2. Find some photos you’d like to use. Save the image files into the project’s res/drawable/ directory.

 

Open the res/layout/main.xml file and insert the following:

<?xml version="1.0" encoding="utf-8"?>

<GridView xmlns:android="http://schemas.android.com/apk/res/android"

android:id="@+id/gridview"

android:layout_width="match_parent"

android:layout_height="match_parent"

android:columnWidth="90dp"

android:numColumns="auto_fit"

android:verticalSpacing="10dp"

android:horizontalSpacing="10dp"

android:stretchMode="columnWidth"

android:gravity="center"

/>

 

 

This GridView will fill the entire screen.

Open HelloGridView.java and insert the following code for the onCreate() method:

public void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.main);

GridView gridview = (GridView) findViewById(R.id.gridview);

gridview.setAdapter(new ImageAdapter(this));gridview.setOnItemClickListener(new OnItemClickListener() {

public void onItemClick(AdapterView<?> parent, View v,

int position, long id) {

Toast.makeText(HelloGridView.this, "" + position,

Toast.LENGTH_SHORT).show();

}

});

}

 



 

After the main.xml layout is set for the content view, the GridView is captured from the layout with findViewById(int). The setAdapter() method then sets a custom adapter (ImageAdapter) as the source for all items to be displayed in the grid.

 

To do something when an item in the grid is clicked, the setOnItemClickListener() method is passed a new AdapterView.OnItemClickListener. This anonymous instance defines the onItemClick() callback method to show a Toast that displays the index position (zero-based) of the selected item (in a real world scenario, the position could be used to get the full sized image for some other task).

 

Create a new class called ImageAdapter that extends BaseAdapter:

public class ImageAdapter extends BaseAdapter {

private Context mContext;

public ImageAdapter(Context c) {

mContext = c;

}

public int getCount() {

return mThumbIds.length;

}

public Object getItem(int position) {

return null;

}

public long getItemId(int position) {

return 0;

}



// create a new ImageView for each item referenced by the Adapter

public View getView(int position, View convertView, ViewGroup parent) {

ImageView imageView;

if (convertView == null) {

// if it's not recycled, initialize some attributes

imageView = new ImageView(mContext);

imageView.setLayoutParams(new GridView.LayoutParams(85, 85));

imageView.setScaleType(ImageView.ScaleType.CENTER_CROP);

imageView.setPadding(8, 8, 8, 8);

} else {imageView = (ImageView) convertView;

}

imageView.setImageResource(mThumbIds[position]);

return imageView;

}



// references to our images

private Integer[] mThumbIds = {

R.drawable.sample_2, R.drawable.sample_3,

R.drawable.sample_4, R.drawable.sample_5,

R.drawable.sample_6, R.drawable.sample_7,

R.drawable.sample_0, R.drawable.sample_1,

R.drawable.sample_2, R.drawable.sample_3,

R.drawable.sample_4, R.drawable.sample_5,

R.drawable.sample_6, R.drawable.sample_7,

R.drawable.sample_0, R.drawable.sample_1,

R.drawable.sample_2, R.drawable.sample_3,

R.drawable.sample_4, R.drawable.sample_5,

R.drawable.sample_6, R.drawable.sample_7

};

}

 

First, this implements some required methods inherited from BaseAdapter.

getItem(int) should return the actual object at the specified position in the adapter.

getItemId(int) should return the row id of the item, but it’s not needed here.

The first method necessary is getView(). This method creates a new View for each image added to the ImageAdapter.

 

When this is called, a View is passed in, which is normally a recycled object, so there’s a check to see if the object is null.

 

If it is null, an ImageView is instantiated and configured with desired properties for the image presentation:

  • setLayoutParams(ViewGroup.LayoutParams) sets the height and width for the View – this ensures that, no matter the size of the drawable, each image is resized and cropped to fit in these dimensions, as appropriate
  • setScaleType(ImageView.ScaleType) declares that images should be cropped toward the center (if necessary).
  • setPadding(int, int, int, int) defines the padding for all sides.

 

If the View passed to getView() is not null, then the local ImageView is initialized with the recycled View object
At the end of the getView() method, the position integer passed into the method is used to select an image· from the mThumbIds array, which is set as the image resource for the ImageView.

 

All that’s left is to define the mThumbIds array of drawable resources.

 

Run the application.

 

 

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