With each visit of this Software Engineering online Quiz / Practice Test, the list of MCQs / Objective Questions presented will be different, offering you a diverse set of practice opportunities. This variability encourages you to practice extensively, refining the accuracy of your answers and your overall grasp of the content. By utilizing this resource, you can hone your skills and become more adept at managing time constraints during actual exams.
Test Instructions Question type Randomized MCQs.Changes every time you visit the test Total Number of Questions 30 Time Limit 20 Minutes Points 1 Point for each Question
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Question 1 of 30
Q-1.Change control is not necessary if a development group is making use of an automated project database tool.
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Question 2 of 30
Q-2.Since MobileApp users are attracted to new technologies they are very tolerant of errors and testing effort can be reduced.
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Question 3 of 30
Q-3.The agile view of iterative customer communication and collaboration is applicable to all software engineering practice.
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Question 4 of 30
Q-4.The goal of quality assurance to insure that a software project is error free.
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Question 5 of 30
Q-5.Which of the following is not a characteristic common to all design methods?
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Question 6 of 30
Q-6.Content design is conducted by
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Question 7 of 30
Q-7.Before choosing an architectural design pattern it must be assessed for its appropriateness to the application and overall architectural style.
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Question 8 of 30
Q-8.Which factors affect the probable consequences likely if a risk does occur?
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Question 9 of 30
Q-9.Units and stubs are not needed for unit testing because the modules are tested independently of one another.
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Question 10 of 30
Q-10.Which of the following are levels of design focus that can be used to categorize WebApp patterns?
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Question 11 of 30
Q-11.Comparison testing is typically done to test two competing products as part of customer market analysis prior to product release
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Question 12 of 30
Q-12.During project inception the intent of the of the tasks are to determine
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Question 13 of 30
Q-13.Once a software engineering work product becomes a baseline it cannot be changed again.
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Question 14 of 30
Q-14.Which of these factors complicate decision-making by global software teams
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Question 15 of 30
Q-15.The cyclomatic complexity of a program can be computed directly from a PDL representation of an algorithm without drawing a program flow graph.
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Question 16 of 30
Q-16.Reusable software components must be
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Question 17 of 30
Q-17.Developers must start focusing on quality during the design phase in order to build secure systems.
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Question 18 of 30
Q-18.The terms measure, measurement, and metric all share the same definition according to the IEEE Standard Glossary of Software Engineering Terms.
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Question 19 of 30
Q-19.Interface design patterns typically include a complete component-level design (design classes, attributes, operations, and interfaces).
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Question 20 of 30
Q-20.The first step in project planning is to
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Question 21 of 30
Q-21.Condition testing is a control structure testing technique where the criteria used to design test cases is that they
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Question 22 of 30
Q-22.Most testing metrics actually focus on the process of testing rather than the technical characteristics of the tests themselves.
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Question 23 of 30
Q-23.The cleanroom strategy relies on
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Question 24 of 30
Q-24.Which of the following are tasks in the generic task set for construction?
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Question 25 of 30
Q-25.The deployment design elements specify the build order for the software components.
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Question 26 of 30
Q-26.Software testing metrics fall into two broad categories
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Question 27 of 30
Q-27.Planning ahead for software reuse reduce the cost and increases the value of the systems into which they are incorporated
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Question 28 of 30
Q-28.Component-level design for mobile apps is not any different from component-based design for Web apps.
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Question 29 of 30
Q-29.The communication activity is best handled for small projects using six distinct actions (inception, elicitation, elaboration, negotiation, specification, validation).
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Question 30 of 30
Q-30.Graphic design considers every aspect of the look and feel of a WebApp.
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